![]() ![]() ![]() Had the Atari 2600 ever been my only video game system, I'd consider it a must-own. This is an excellent conversion of a great game, and tends to be overshadowed by its predecessor's infamy. All that the extra game modes do is reduce the number of ghosts in the maze, which I suppose may make it more accessible to easily frustrated children (the extra modes are denoted with teddy bears rather than numbers), but to me it only serves to make it less interesting to play. Pac-Man has no two-player mode a good call considering the memory-prohibitive cost of remembering two different maze states, does not use the difficulty switches, and only has four game modes. Pac-Man had eight of them, plus an optional and as usual pointless two-player mode, and used difficulty switches to affect power pill duration. One thing that surprised me is the relatively few game modes, which up until now have been so common in Atari's console games. The game does feel easier than the original, which I don't prefer, but I didn't spend much effort trying to find out if this was because of different ghost AI, or a more forgiving maze layout, or for other reasons. As impressive a port this is, considering how bad the first one was, it doesn't offer much over the arcade original which is now readily accessible in so many different forms. Paradoxically precise enough to preserve artifacts that would have beenĭropped by the low-fi TV speakers of the time (or the streaming compression algorithms of today), or perhaps by the Atari's It's possible that this is an emulation issue MAME is Permeates throughout play, which I found painful to listen to unless myĭuring the few seconds before a new stage starts or when dots areĬollected. There is one big issue that doesn't come across when watching on Youtube - a weird, dog whistle-like high pitched sound ![]()
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